Full-Stack Software Engineer @ SLB (f.k.a Schlumberger)
2024 Sep–Present
Location: Stavanger, Norway 🇳🇴
Working in Petrel, improving legacy code and converting single-threaded code to multi-threaded for better performance and resource utilization. Creating new features for visual mixing of seismic volumes using graphics programming. Low-level programming in seismic file formats such as OpenZGY and OpenVDS. Building a cutting-edge cloud solution for seismic visualization using microservices, OSDU, Angular frontend, and Unity remote rendering to stream subsurface data.
Tags: C#, C++, Angular, Unity, OpenZGY, OpenVDS, OSDU, Microservices, Multithreading, Graphics Programming, Azure DevOps, Git